> For the complete documentation index, see [llms.txt](https://docs.blockchaincuties.com/blockchain-cuties-universe-knowledge-base/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.blockchaincuties.com/blockchain-cuties-universe-knowledge-base/bcu-mechanics/game-mechanics/battle-types/round-based-battles.md).

# Round Based Battles

#### Round based battles

The Round based battles are the first variation of the combat mechanic in the game. It is fully automatic. This means, that whenever a Cutie is going on an adventure, the battle will be automatically rolled and the player will only get a report back of what has happened during the battle.

In this type of battle, the winner is decided by winning 2 rounds in total. Rounds that end up in a draw do not count towards the overall score.&#x20;

There are 2 phases in combat. Attack and Defense.&#x20;

During the attack phase of the Cutie, its attack value is derived from the following:&#x20;

`Power + Attack + Element (if applicable) + 20 sided dice roll (further d20)`

Whenever one Cutie attacks their opponent is in the defense stage, which is calculated as so:

`Power + Defense + Element (if applicable) + d20`

Whoever has the higher value wins the turn.&#x20;

One round consists of 2 turns, meaning, both Cuties have an Attack and a Defense phase. Whoever wins more turns wins the round. It can be 2:0, 1:0 (whenever there is a draw for one round).\
\
If both Cuties win 1 turn each, the round is considered a draw, and no points are allocated towards the total battle score. &#x20;

Here is an example of an RB battle:

![Round 1 of the Fight](/files/nZTLTTTIYwpRcsra3cqM)

In the first round, our Cutie Won. \
It rolled a 16 on a d20 and the power rating of the Cutie (12) has been added to the attack. \
The defending opponent rolled a 5 and its element, which is a negative value, took away from its defense.

The turn goes to our Cutie as 28>3.&#x20;

Next turn, the opponent is attacking. They rolled a 13 and the negative element also hindered their attack, lowering their score to 11.&#x20;

However, our Cutie lucked out and evaded the attack altogether, which automatically makes the round a win for us.&#x20;

The whole round goes to us here with a score of 2:0. The total score now is 1:0 in our favor.&#x20;

Let's take a look at the second round:&#x20;

![2nd round of the same battle](/files/6Xfi2jOcvLFy92aeNajG)

In the first turn of the round, we attack again.&#x20;

Our Cutie ends up with a score of 27, while the defending Cutie fumbled the defense completely, losing the turn.&#x20;

The round score is 1:0&#x20;

The opponent attacks now. Rolling a score of 14, but our Cutie ended up with 27.

14<27 so our Cutie wins this turn as well.&#x20;

The round score becomes 2:0 in our favor, we gain another Round point. This, in turn, makes the overall score also 2:0. As the win condition is 2 points, we win the battle and gain [experience](/blockchain-cuties-universe-knowledge-base/bcu-mechanics/game-mechanics/experience.md) and the game rolls our [drop](/blockchain-cuties-universe-knowledge-base/bcu-mechanics/game-mechanics/adventures/level-difference-drop-rate-modifier.md).&#x20;

![Victory!](/files/TzHO2YFmE9GOjHZIYAhG)

This type of combat is used in [Adventures](/blockchain-cuties-universe-knowledge-base/bcu-mechanics/game-mechanics/adventures.md) and [Raid Bosses](/blockchain-cuties-universe-knowledge-base/bcu-mechanics/game-mechanics/raid-bosses.md).&#x20;


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